<?xml version="1.0" encoding="US-ASCII" ?>
<template unique_id="g22w10e5:-hb3b31jso6ro" version="1">
	<advantage_list>
		<advantage_container version="2" open="yes" type="race">
			<name>Sentient Flower</name>
			<advantage_container version="2" open="no">
				<name>Advantages</name>
				<advantage version="2">
					<name>Injury Tolerance (Homogenous)</name>
					<type>Physical, Exotic</type>
					<base_points>40</base_points>
					<reference>B60</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Eyes)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<modifier version="1">
						<name>Only During Hibernation</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Head)</name>
					<type>Physical, Exotic</type>
					<base_points>7</base_points>
					<modifier version="1">
						<name>Only During Hibernation</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Neck)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<modifier version="1">
						<name>Only During Hibernation</name>
						<cost type="percentage">-20</cost>
						<affects>total</affects>
					</modifier>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Injury Tolerance (No Vitals)</name>
					<type>Physical, Exotic</type>
					<base_points>5</base_points>
					<reference>B61</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Regrowth</name>
					<type>Physical, Exotic</type>
					<base_points>40</base_points>
					<modifier version="1" enabled="no">
						<name>Minor</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>B80</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Doubling</name>
						<cost type="percentage">25</cost>
						<affects>total</affects>
						<reference>P71</reference>
						<notes>@Body Part@ Only</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Doubling</name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reattachment </name>
						<cost type="percentage">50</cost>
						<affects>total</affects>
						<reference>P71</reference>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Bane</name>
						<cost type="percentage">-10</cost>
						<affects>total</affects>
						<reference>P71</reference>
						<notes>@Rare@</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Bane</name>
						<cost type="percentage">-30</cost>
						<affects>total</affects>
						<reference>P71</reference>
						<notes>@Occational@</notes>
					</modifier>
					<modifier version="1">
						<name>Bane</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P71</reference>
						<notes>Fire</notes>
					</modifier>
					<modifier version="1" enabled="no">
						<name>Reattachment Only</name>
						<cost type="percentage">-50</cost>
						<affects>total</affects>
						<reference>P71</reference>
					</modifier>
					<modifier version="1">
						<name>Grafting</name>
						<cost type="percentage">30</cost>
						<affects>total</affects>
						<notes>A Gardening roll allows the grafting of limbs</notes>
					</modifier>
					<reference>B80</reference>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Temperature Tolerance</name>
					<type>Physical</type>
					<levels>10</levels>
					<points_per_level>1</points_per_level>
					<reference>B93</reference>
					<notes>2 levels for heat, 8 levels for cold</notes>
					<categories>
						<category>Advantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Disadvantages</name>
				<advantage version="2">
					<name>No Legs (Sessile)</name>
					<type>Physical, Exotic</type>
					<base_points>-50</base_points>
					<reference>B145</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Quadriplegic</name>
					<type>Physical</type>
					<base_points>-80</base_points>
					<reference>B150</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Sleepy (1/2 time)</name>
					<type>Physical, Exotic</type>
					<base_points>-8</base_points>
					<reference>B154</reference>
					<notes>Half of fall, all of winter and the first part of spring</notes>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Social Stigma (Valuable Property)</name>
					<type>Social</type>
					<base_points>-10</base_points>
					<reference>B156</reference>
					<categories>
						<category>Disadvantage</category>
					</categories>
				</advantage>
			</advantage_container>
			<advantage_container version="2" open="no">
				<name>Features</name>
				<advantage version="2">
					<name>Affected by Plant Spells</name>
					<type>Physical</type>
					<categories>
						<category>Feature</category>
					</categories>
				</advantage>
				<advantage version="2">
					<name>Bleeds red</name>
					<type>Physical</type>
				</advantage>
			</advantage_container>
		</advantage_container>
	</advantage_list>
</template>
